GP1 ESports is an unofficial PS4 console racing challenge based on Codemasters simulator. The championship consists of 2 Tiers, 18 drivers and 9 teams per tier. It is governed by racing rules that restrict drivers to clean and fair racing experience. This ensures an exciting online challenge for players to get the feel of real F1 racing, in an online simulation.

 

League attributes

Tier 1

  • Steering wheel is a must

  • Weekend format

    • Friday 90 minutes practice session

    • Sunday short qualifying session

    • Sunday 100% race

  • Dynamic weather will be enabled for all sessions

  • Assists are totally banned

  • Strict corner cutting rules

  • Damage set at full

  • Parc Ferme will be on

  • Formation lap will be on

  • Manual Start is enforced

  • Manual pit entry is enforced

  • Virtual safety car & safety car feature to be decided on its in-game status

 

Tier 2

  • Steering wheel is optional

  • Weekend format

    • Thursday short qualifying session

    • Thursday 50% race

  • Dynamic weather will be enabled for all sessions

  • Racing line and automatic gears are allowed. Rest of assists are banned

  • Strict corner cutting rules

  • Damage set at full

  • Parc Ferme will be on

  • Formation lap will be on

  • Manual Start is enforced

  • Manual pit entry is enforced

  • Virtual safety car & safety car feature to be decided on its in-game status


Attendance & Reserve Drivers

  • Drivers are required to attend all races

  • Attending Friday practice session is not mandatory yet drivers are strongly encouraged to join to understand weekend weather expectations and define weekend approach strategy wise

  • Drivers should report any absence 1 week prior race weekend unless exceptional situation happens

  • Drivers should ensure reserve drivers to reserve for them during a race weekend

  • Reserve driver points scored will be counted for the team he is reserving for

  • Reserve drivers can attend practice races based on seat availability

  • Reserve drivers have to choose Sauber as a team when joining any session

  • New reserve drivers will need to be tested and approved for fair and clean driving prior to be allowed to race in official races

  • Drivers failing to attend multiple races without reporting excuse for absence and/or choosing a reserve driver will be moved to reserve driver status and will be replaced

 

Guidelines

  • Drivers are required to record their races (Qualify fastest run and first 5 race laps, in addition to any footage required by stewards). Failure to provide footage will be subject to penalties on a case-by-case basis especially when incidents are reported.

  • Drivers should ensure a solid connection. Drivers with lagging issues will be asked to disconnect. Repetitive lagging issues will mean ban from races until connection issues get rectified. Lagging complaints should be supported with footage

  • Drivers retiring a race or disconnecting will not have points counted if finishing within points. Drivers have to complete their race to the end. Loosing a connection due to simulation error should be supported by a screenshot or recording showing the simulation error

  • Drivers should not start a race. Only league admin is allowed to start a race when on grid after qualifying session. 2 minutes will be granted for drivers to finish their race setups and strategy

 

Racing Rules & Code of Conduct
 

There are strict rules governing off track behavior. This is about having fun racing wheel to wheel and respecting fellow drivers. Any misconduct in this matter (improper addressing of fellow drivers, offensive statements, etc …) will be severely addressed and involved driver could face race bans, even getting disqualified from the league


Strict rules also govern on-track behavior, and championship admins have the right to impose various penalties on a driver committing an offense during a race. Offenses include causing an avoidable accident, unfairly blocking another driver, or impeding another driver when being lapped.

 

1. Defending a position

More than one change of direction to defend a position is not permitted. If a driver has moved off-line to defend a position, they may move back towards the racing line but must ensure there is at least one car's width between his own car and the edge of the track (white line).

 

2. In-game penalties

Codemasters have scripted the game to apply penalties based on specific criteria in certain situations. These penalties can be appealed and removed while providing race footage


3. Collisions
Collision incidents should be reported and supported by race footage. All drivers involved footage would also be reviewed for fairness. If a driver fails to have footage to support his defense against an incident, reported case would be assessed based on footage available only. Penalties based on severity:

  • Forcing opponent off track: 5 seconds time penalty added to driver total race time

  • Collision with minor damage to opponent: 15 seconds time penalty added to driver total race time

  • Collision with major damage to opponent: 25 seconds time penalty added to driver total race time

  • Collision with terminal damage to opponent: 35 seconds time penalty added to driver total race time

  • Reckless driving regardless of damage to opponent: 35 seconds time penalty added to driver total race time and next race grid penalty (Driver will have to do a qualifying run - out-lap, hotlap on lean mix, in-lap - in following race to ensure he starts from the back of the grid)

  • Intentional Collision regardless of damage to opponent: Driver disqualification and 1 race ban. This penalty can be further severe to the extent of getting disqualified from league

 

4. Track Limits

 

With strict rules being imposed, game will push time penalties based on incidents captured by the game. Those can be appealed by providing footage to be assessed if penalty deemed unfair
Championship admins can apply penalties after the race when a driver(s) report unfair play while supporting their report with footage. Claims without footage will not be considered legitimate.

 

Points


The top ten finishers in each Grand Prix score points towards both the drivers’ and the constructors’ championships, according to the following scale:

1st : 25 points

2nd : 18 points

3rd : 15 points

4th : 12 points

5th : 10 points

6th : 8 points

7th : 6 points

8th : 4 points
9th: 2 points

10th: 1 point

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